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[Y] Maxwell Grant

Maxwell Grant

Played by Height6'2
CreatedJun10/12 20:21:29Weight180 lbs.
ModifiedDec1/12 23:03:58EyesInverted iris/pupil coloration (black iris, green pupil)
BirthdayHairBrown and messy.
AgeNationalityAltoburugh
Western ZodiacSpeciesHuman (Crovajniite)
  
SexmaleFur Colour(s)Tan skin
GendermaleFur PatternNone
OrientationpansexualFur TextureSmooth skin
  
Views385Votes0
  
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[Y] About

Maxwell Ramien Grant
Species/Race: Human (Crovajniite)
Birthday: March 13th, 1975
Place of birth: Rusted Iron, Altoburugh
Occupation: Gun for hire
Alignment: Neutral Good
Gender: Male
Sexuality: Pansexual

Height: 6'2
Weight: 180 lbs.
Hair: Short and brown, unkempt
Eyes: Inverted iris/pupil coloration (black iris, green pupil)
Skin color: Tan
Build: Toned
Fake limbs: Left arm is a mechanical replacement, after a horrific incident during his early teens working for a Caravan company.

Clothing
- Buttoned up collared white shirt w/ rolled up sleeves.
- Black, dingy vest, faded a bit.
- Black slacks, dingy and faded.
- Brown boots, dingy and faded.
- Red tie, surprisingly not dingy and faded.
- Eyeglasses, for his nearsightedness.

Known weaponry

-San'tu- A curved blade (scimitar) forged from the volcanic regions of Mol'kada, Altoburugh, 150 miles northwest of Minister's Stand (Altoburugh's capital and headquarters of the Lumikrozi Dominion). The blade is made of the region's unique Magmatic steel (its blade scorching the enemies of its wielder), its hilt made from the bark of its natural Ash Oak trees. Maxwell's most prized weapon, it has been with him since his middle days as a gun for hire, all the way past the Lumikorzi's razing of the non-loyalists, the sacking of the anti-Dominion Rusted Iron, his joining of the Dark Armada, and three large scale wars (one against the Dominion, one against the invading Legion of Lehner, and one against the Old Gods of the Forsaken Isles) that changed the planet of Altia dramatically. Maxwell never uses this weapon unless he's fighting against a similarly armed opponent; if he has no other weaponry; or if the opponent has presented him/herself a far more serious threat than before.

-Maxwell's handgun- A Bushell M3 .45 pistol, 8 rounds with a medium frame and a stainless steel finish and pygmy-leather grip. Maxwell's most used firearm, he has carried it on him since his days as a gun-for-hire, looting it from a sacked caravan he found along the way. It is often dual-wielded with his tomahawk, providing him with both ranged-and-melee options when the time comes for it.

-Maxwell's tomahawk- A tomahawk made from sharp Common iron, with a leather grip, the Altoburugh symbol (a cracked spade) engraved on it. Another weapon that has served Maxwell since the beginning of his gun-for-hire days, this tomahawk was the first weapon he's ever crafted, and it certainly wouldn't be the last.

-Maxwell's shotgun- A Saxoja 12 gauge pump action shotgun, completely slick black in color. Maxwell took this shotgun from a fresh corpse towards the end of his gun-for-hire days, at least 10 days before the Dominion started going after non-Loyalists. It has proven to be very practical through end of his days as a Shade (the name of a member of the Dark Armada), and has the most versatility of ammunition of all of his firearms.

 

 

Versions of Maxwell Available to Play
 
I have a few versions of Maxwell that I would be willing to play as, in different stages of his life, as well as alternate continuities as they come to me. This would be an abridged bio, by the way.

Caravan days (age 12-18): Maxwell travels the road along with members of the Hound Brothers Caravan Company from place to place. They deliver packages, messages, food, and other sorts of goods, going from place to place on foot. Sometimes they'll sleep on the road, sometimes in hotels and inns in the towns/cities they drop by. At the age of 13, Maxwell loses his left arm, so he'll be out of action for a month, adjusting to his mechanical arm.

Chance of sex: High (medium, post-mechanical arm)
Personality: Naive, carefree, sweet, and hard working; post-mechanical arm downplays the first three traits greatly.

Gun-for-hire days (age 20-32): After witnessing some incredibly tragic events during the last few years of his Caravan days that basically damaged his mental health and emotional well-being, Maxwell heads to Rusted Irons, where he rents out an apartment and becomes a gun-for-hire called The Ranger. He becomes more secluded and stoic than before, though this is mostly to hide his inner turmoil that haunts him. Around the age of 27-29, he witnesses the Lumikrozi Dominion of Minister's Stand becoming more ruthless and merciless when it comes to dealing with non-Loyalists, eventually with them going on a crusade to absorb or eradicate every non-Loyalist. This comes to a head at the Siege of Rusted Iron, where the Iron Militia, with Maxwell as one of Mayor Libell's Lieutenants, fighting the Dominion before becoming sacked. Maxwell was blasted into the Iron Harbor, where he would not regain consciousness for the next 48 hours.

Chance of sex: Low.
Personality: Mentally and emotionally damaged, hiding under a stoic, snarky front.

Shade of the Dark Armada (age 32-present): Maxwell would come to two days after the sacking of Rusted Iron, in the hospital ward of the Mirideth's Palace, the home of the Dark Armada, the Dominion's mortal enemy. Maxwell would meet Mirideth, the Armada's commander and Protector of Q'on Trog. Knowing quite a bit of Maxwell's life, she offers him a position as a member of the Armada, a Shade, with everything he will ever want and need at his disposal. Knowing that going back to Altoburugh is suicide, he accepts the position. He would fight in the Troggite-Lumikrozi War, with the Troggites winning and taking Altoburugh as theirs, with Grant making peace with himself; the Old Gods Rebellion where the Old Gods were silenced and Mirideth achieved godhood, preferring to stay with her people; and the Hellfire War, where Maxwell, having commanded the forces with extreme proficiency, killed the Daemon-Hellgod Lehner and banished him back to the Ire Inferno. Maxwell, having helped ensure that Altia would be peaceful for the next 500 years, would finally relax, embracing his true nature as a Shade (now the Armada Commander, second to Mirideth), and settling down with his lovers with all the wealth and goods he wanted.

Personality: Starts off as his "gun-for-hire" self, but quickly opens up and warms up, becoming a much kinder, more passionate person.
Chance of sex: Low at first, then to high by the end of things.

Alt. con.: Tan Man in Canterlot Palais (age 32-present): An alternate idea for when Max gets blasted into the Iron Bay, he gets sucked into some sort of whirlpool while unconscious, and ends up in Equestria. He would end up in the Royal Medical Wing, and we'll go on from there.
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